As you discover new materials, you will automatically learn what you can make with them, but in order to make some of the cooler items, you need animal parts and you won’t get them easy and some you won’t get for a long time. In order to carry the items, you need a bag, your bag can only hold so much, and it wasn’t until I first encountered the third area, where I could craft a new bag to hold more. Even some of the larger islands can have little resources on them, there are usually some creatures to hunt, but that also requires resources, which again can be hard to obtain. In order to progress to the next area, you have to activate three beacons, in order to unlock a portal atop a tower, also located somewhere, the catch is there are more islands than beacons, so it might take away.Īll that sounds fine, until you realise that in order to survive from island to island, you need supplies and some islands are just barren, with maybe one bushel of grass to be found and while thankfully that is usually on the smaller islands, it is a problem. Each time you enter a new world, you will have to sail around for islands, there will usually be one located in front of you, each island will vary in size, from small to massive and while some of the larger ones tend not to appear until later in the game, you can still encounter some good size ones on each. I say that, not to be mean about them, as they both have some fun things to discover within each of them, but there are elements missing that make them feel incomplete, let’s start with exploration first. But Sailing is only one third of the game, the other two are exploration and resource discovery and management, and while I would love to say that they are evenly balanced, they are not and the why is really easy to see, the last two are very underdeveloped. Story is not a big thing though, the exploration and discovery of new islands is where the game puts the effort and while a more explained narrative, or even the ability to read the little bits of on screen text you get from a journal or something, would be nice, I don’t feel that you are missing out on anything if you pay no attention to it.Īs I said before, one of the elements that drew me to the game was initially the sailing, there has always been something cathartic about open ocean sailing, it is why I love Wind Waker and Sea of Thieves. Well, I will rephrase that, it is as far as the set up goes, the rest of the story is given out in bites and these are microscopic bites as you play through, but the larger chunks are given when you enter the crossing points, but there are no words here, so it is all up to interpretation of what you see, so I am sticking with the Golden Tentacruel as the mystical creature. Then a flash of light happens as Kara finds herself standing in a large void, a massive stargate like portal lies ahead of her and walking through it, she finds herself transported to an unknown island and that is it. The story of Windbound, well I can’t tell you, as there is not a lot of exposition on things, you play as Kara, a member of an unnamed tribe of ocean travellers, who is thrown from her craft in some stormy seas and is sinking beneath the waves. Windbound caught my eye with its sailing, giving a very Wind Waker type feeling, but combined with the survival aspect, it was something that I was very excited to play, having played it though, the question is, is this a breezy day on the ocean, or rough seas ahead? Games where resources are scarce always appeal to me for some reason, maybe it’s the constant never knowing if I will make it the whole way through, or perhaps it is just a pure challenge thing, but they draw me in.
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